Please add your own, and share any of your thoughts on how you manipulate your opponent
- observe where they are slack
- probe to check if current defence it is dynamic or statically defended
- what type of defence is it? parry? covering? block? smothering? movement?
- what happens to their balance?
- judge speed needed to beat their reflex action and counter reaction (what is the reaction, circling away, or firing back?)
- judge how much a distraction or hit to another area slows their reflexes
- can you weaken the guard or expose it to bad angles?
- do they get sloppy? if so what is the best way to capitalise? assuming a hit, what followup combo is optimal?
Doing all these things is good, but tension can be developed by
- opposing the tempo and pacing by acting in half beats
- changing pace and style of punches
- making things difficult, and not fun to walk up to, cutting their adjustments off but keeping awake to them using your movements to sync up their timing
- body head combinations, same side twice, shifting angles to create chaos then body shots or jabs to create a steam in them
Feel free to add, thats just at the top of my head
- observe where they are slack
- probe to check if current defence it is dynamic or statically defended
- what type of defence is it? parry? covering? block? smothering? movement?
- what happens to their balance?
- judge speed needed to beat their reflex action and counter reaction (what is the reaction, circling away, or firing back?)
- judge how much a distraction or hit to another area slows their reflexes
- can you weaken the guard or expose it to bad angles?
- do they get sloppy? if so what is the best way to capitalise? assuming a hit, what followup combo is optimal?
Doing all these things is good, but tension can be developed by
- opposing the tempo and pacing by acting in half beats
- changing pace and style of punches
- making things difficult, and not fun to walk up to, cutting their adjustments off but keeping awake to them using your movements to sync up their timing
- body head combinations, same side twice, shifting angles to create chaos then body shots or jabs to create a steam in them
Feel free to add, thats just at the top of my head